Monday, 19 January 2015

 

Thomas Rowlandson

 

Thomas Rowlandson was born in Old Jewry which is a city inside of London. He was educated at the school of Dr Barvis in Soho square around the years of 1765- 1766. As a school boy Thomas drew funny images of his master from a young age around 10 year old. When he grew up and progressed throughout his art career, he developed a humorous creative technique towards the royal family and politicians in a comic style.

this is some of the work created by Thomas Rowlandson

Thursday, 15 January 2015







Evaluation
I initially started the subject by doing by creating clay figures to make people, creatures and also animals. Then we moved onto creating armatures out of plastiscine and wire to make frames out of them to make a skeleton for our figures. Then we created our sets out of greyboard by cutting up pieces measured up to our armatures. I used armature, modelling, crafting and structure techniques in creating these armatures and clay figures. For our set designs I used set designs, construction, design and sketch techniques to build the box.

i used colour and line to create my drawings for my background and whilst using the mod roc for creating items for my scene i used several layers of mod roc to create the rough texture to make it feel like it had been used before. i painted the ball i made to create the scene that bit more.

I followed the health and safety by using the Kevlar gloves whilst using the Stanley knife and cutting the wire out for my armature and the structure for my set. I do have photo evidence but I shall upload it when I receive my phone back.


Monday, 12 January 2015

 
 
 
 
 
 
 

Animation Research

 
 
 
this is a short video of the critically acclaimed "Aardman animation" series "Morph." Morph is the series that was created by Peter Lord and David Sproxton for the TV debut 1977 children's BBC art programme "Take hart." Peter Lord and David Sproxton are the co-founders of Aardman animations and went on to become a regular show on children's television in the 70's and 80's.
 
 
 
 

In the video below the man called Enty who is the head of model making at Aardman animations will describe the process on how to create plastercine models with armatures made of wire. An armature is basically wire shaped into a skeleton for the model which creates the freedom of moving without ripping or tearing the plastercine so you can use the model again and again for different positions.


Typography illustrations

Typography illustration's

Thursday, 8 January 2015

 
 
 
 
 

3D visual language

 
The basic elements and principles of three dimensional art are:
 
 
Elements:
 
Line:- The edge of a shape or the form of a line moving to a direction that you want it to move to
 
(Implied line)- A line which isn't actually there but appears to be present.
(Actual line)- A line which is actually there and visible.
 
 
Value:- Shadow variations for light to dark

different types of value adds a sense of space and depth to an object; emphasising its three dimensions.
 strong contrast in value can create emphasis.
 
Colour:- colour is a light source reflected of a surface which can create emphasis, harmony, emotions, unity and movement.
Colour has three distinctive qualities.
 Hue-colour
Value- lightness to darkness of a colour
Intensity- Brightness to dullness of a colour - mixing its complimentary colour can create dullness
 
 
Texture:- Quality related to our sense of touch. It can create emphasis, movement, pattern, emotion
-Implied texture- it appears to be there but is actually an illusion which makes it not present
-Actual texture- is really there and you can feel it.
 
 
Shape:- Shape creates a two dimensional area. Shape can create most of the elements and many of the principles
 
 
Form:- Form encloses a volume of three dimensional area.
Light and dark value variations and space are used to emphasize form.
 
 
Space:  Illusion of depth and space.
-ways to create space-
Overlapping- shapes or forms in front of each other 
Holes and cavities.
 


Saturday, 3 January 2015

Visual art 3d

This publishment will be me showing you how I advance in the progression through visual art in 3d language. It will be showing all my different models, armature and mod roc designs.

These houses were one of the first things i created for my set. i gave them a rough texture by adding several layers of mod roc and not smoothing them down to giving it the derelict/ poverty style look.


This was the start of the idea for my skating style set. i was creating a bowl out of mod roc and wire frame and was going to make skates out of mod roc casts from the bottles and jars we used.


This was my final idea just before adding the final touches to the set to complete it. Here i used the pencil colours used and drew the background freehanded.


This was a leg and foot i managed to make out of mod roc casts from the jars and bottles we used but i had to se masking tape to hold it all together before i could add the mod roc to attach it.


This was my box i created just before i started drawing my set and laying the ground paper to make it look like there is grass there. i was drawing a background on 3 different sheets of paper to cover all walls.

Here I am writing an evaluation on the mod roc houses i created during lesson and explained what i liked about it and what needed to be improved on.